I think a lot of kids growing up in the 90s were inspired by videogames. They evolved in front of our eyes at a tremendous pace. It left me wondering if one day I would be able to get paid to make something so fun and exciting.
One of my favorite games for the Super Nintendo, Final Fantasy 6 was released May 11, 1995 in the US. Only two years later on September 7, 1997, Final Fantasy 7 debuted on the playstation and completely blew me and all of my friends away. Just look at the difference in terms of graphics alone. It was amazing to leap from 2D into 3D at such a quick pace and get totally immersed in those worlds. I think I had my mouth open for the first 4 hours of Final Fantasy 7 when I got it for my birthday. It was a surreal experience to say the least.
SmallBox developer Jordan is also working on his own game on the side and I had a little preview and was really impressed and humbled about how amazing his work is compared to mine. Seeing it only makes me work harder to make my game as good as it can be.
I think this side project has been improving my work here at SmallBox as well. The process of creating a videogame is very similar to that of a website. It has to be planned, written, designed, programmed, tested and then launched. I find challenges like this outside of work is what leads to a better workday in general. I learn new things I can apply to my daily work. My 11 year old self would be so proud.